Inspiration
Melody/Rhythm
Instruments
Computer Software
Rough Demo
Studio Preparation |
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There
are no rules when writing music. There are, however, many
formulas for different genres of music. Whether you know it
or not, you are familiar with the IVCVCBCO formula.
| IVCVCBCO
simply stands for: |
Introduction |
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Verse |
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Chorus |
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Verse |
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Chorus |
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Bridge |
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Chorus |
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Out |
The formula speaks for itself. If you were to relate it to
someone who doesn't understand music as well as yourself it
might go something like this.
| IVCVCBCO
simply stands for: |
(here
is a new song) |
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A
brief back-story |
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HERE'S
MY MAIN MESSAGE! |
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A
little more of the story |
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HERE'S
MY MAIN MESSAGE! |
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The
song/story transforms |
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HERE'S
MY MAIN MESSAGE! |
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(Now
the song ends) |
Knowing
this, do not feel constrained to follow this formula. It
simply demonstrates how most pop music is structured for
radio airplay. Feel free to come up with whatever works
best for you. Sometimes songs start with a chorus. Sometimes
there is no chorus. Write what comes naturally.
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| Inspiration
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What
inspires you? Inspiration comes in many different forms.
Most of the time it comes from the music that we listen
to, specifically music that we are extremely fond of. Many
people cite The Beatles as a big source of inspiration,
mainly because of how their approach to songwriting was
so innovative and influential. Even if you don't listen
to The Beatles I can guarantee that you listen to someone
who does.
Love
and hate are two easily recognizable forms of inspiration.
How many times have you listened to the radio in your car
and said to yourself, "Oh here we go with another love
song." Generally speaking it is easy to write a song
about what you either like or dislike. If you dislike something,
you can yell and scream and play really loud guitars. If
you like something and want others to like it too, you can
write a song that will make everyone want to sing along.
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| Melody/Rhythm |
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Some
songwriters will tell you the two most essential elements
to writing a song are melody and rhythm. Melody is important
because it is the 'hook' that catches your ear. Rhythm is
important because it gets people moving, and people moving
to your music is a good thing.
Melody
is traditionally expressed through singing or solo instruments.
Rhythm is generally defined with the drum and bass instruments.
Have you ever caught yourself humming a tune or beating
your hands against your chest? That's melody and rhythm.
Traditionally
speaking, a melody is considered to be 'happy' if the notes
of which it is composed stay within a major scale. It is
considered 'sad' if those notes fall within a minor scale.
The
easiest way to write a song is start with something simple.
For example, you might be the type of person who is comfortable
playing chords. If that is the case, put a few chords together
in succession to form a chord progression. Once you do this,
you may hear a few select notes when transitioning from
one chord to the other that will lead your ear towards 'hearing'
a certain melody in your head. Once you can 'hear' good
enough to hum it, begin trying to play the melody on an
instrument to fine tune the exact notes for which you are
trying to listen.
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| Instruments |
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After
a melody is created, think about what instrument would best
represent it. Listening back to the past 100 years or so
of recorded music, you can hear how certain instruments
are used to express a certain type of emotion. Our ears
have become accustomed to hearing instruments in specific
melodic contexts. For example, a violin would probably do
a better job than a xylophone at expressing a 'sad' melody.
Because
the piano and guitar are two of the most dynamic instruments,
most people choose to write the core of their songs on one
of these. Both of these instruments can easily express 'happy'
or 'sad' through melodies or chordal arrangements.
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| Computer
Software |
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Computers
make everything easier in these modern times. Musically
speaking, you can create songs using software that simulates
real instruments. This is especially helpful if you are
working alone because it allows you to play along to a virtual
backing band. Loop-based software allows you to create patterns
and assign a particular instrument to play that pattern.
You can easily tweak the sound of the instrument through
a plethora of options (equalization, reverb, delay, etc.)
or swap it out for a different instrument altogether. Click
the thumbnail below for an example of loop based software.

It
is also beneficial to use audio editing software, specifically
software with multi-track capabilities. You want to be able
to edit waveforms and insert them anywhere along a multi-track
timeline. This will allow you to visually piece together
your song while maintaining the flexibility to change it
quite easily. Click the thumbnail below for an example of
a multi-track editor.

MIDI
(Musical Instrument Digital Interface) devices are also
popular in the home recording world. Typically you might
find keyboards that have MIDI outputs you can connect with
your computer. MIDI recording transmits data, whereas traditional
recording requires analog waveforms that have to be digitized.
Digitizing analog waveforms eats up a lot of hard drive
space so if you have MIDI capability I would suggest using
it.
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| Rough
Demo |
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Once
you have some ideas rolling you should start recording them.
From here you should start trying to construct an entire
composition from start to finish. Rough demos are just like
the rough drafts you wrote in grade school. It does not
matter how well they look, or in this case sound, just as
long as the ideas are there and can be easily understood.
If
you are working alone you will probably use this rough demo
as a guide track in the studio. After all, you literally
might not have any other bodies to play the other parts
to the song. Work with a multi-track audio editor to map
out your demos. Save all working files in a folder and label
it "Song 1" or something equivalent.
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| Studio
Preparation |
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Once
you have your songs mapped out, it would be best to prepare
them in two different ways for the studio. The first way
is simple. Export your multi-track timeline to a 16 bit,
48 kHz stereo mix saved in either a .wav or .aiff file format.
The second way is a little more involved but will provide
some flexibility in the studio. Export each instrument to
its own file using the specifications above. This will give
the engineer the capability to offer you a custom headphone
mix when you are tracking for real in the studio.
Keep
in mind that recording studios typically work with lots
of professional gear, and use industry-adopted standards.
Audio CDs that you buy at the store use 16 bit, 44.1 kHz
PCM encoding, but recording studios typically like to work
with higher sampling rates. Occasionally higher bit rates
are used (20 to 24), but you will be safe providing your
engineer files encoded at 16 bit with a 48 kHz sampling
rate. If your project is ultimately intended for DVD-Audio,
consider using a sampling rate of 96 kHz.
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